Friday, 3 September 2010

Dark Sun Marauders (Season 1, Chapter 1)

These posts are copies of the summary emails I write for our DnD group.  The current adventure is a return to the world of Dark Sun.  Whilst effort was taken to follow Dark Sun canon, there are undoubtedly bits where our story strays or contradicts stuff.  We're aware, and not playing to create new canon, but to have fun.  So, read on and enjoy!

The trek from the turmoil of Tyr through to the relative peace of Altaruk was long and harrowing.  The Highsun heat, coupled with the intense cold of the night, wore out more than a few of the caravan guards.  When the raiders attacked the caravan, the guards were almost overwhelmed - and indeed, Gretchan fell, much to her disappointment.

It was most likely this tired and exhausted state that convinced the elves to try their ploy - and allowed it to go mostly unnoticed.  Still, the elves did not prove to be as sturdy as the guards they had hired - which would explain why they were hired in the first place!  If it were not for the prompt response of Tellemon and his guards, Kaldras may well be dead, and the party free to continue their lives as wanted criminals...

Instead, they were challenged to a game in the arena, largely to allow Tellemon, and Governor Arisphistaneles through him, to profit off the disturbance.  The half-minute race around the thorny briars was intense, and went into overtime; but even with Gretchan being disqualified and Zadusic fainting from overwhelming pain (as the trapjaw munched on his leg), Kuoroar!, Magnus, Tak-tha and Beren were able to catch Kakdras and steal the final coin away from him, for a final result of 4-3.  They had their moment of glory, reclaimed the item he had gifted and retaken, and were eventually paid for their earlier work.

Tellemon even promised them a share of the earnings, whenever they wanted to call on him.

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