These posts are from our DnD group's latest game. The current adventure is a return to the world of Eberron, and specifically Xen'drik. After taking over the Watchtower, and being touched by Xoriat's foul presence, the crew search for information that may be used to rid themselves of their monstrous deformities.
An Unnatural Mist
The crew reached the Kami Kaze at early dawn, and quickly readied it for their trip to the islands. Hassan was able to reach out and confer with Kami some more, guiding them quickly to the most obvious location of the garrison. In his Watchtower-aided-searching, he had come across a large expanse of mist that had not evaporated with the rising sun. Able to get a high view of the cloudy expanse, he could also tell that it seemed to sit neatly in a circle, as if magic was involved.
Indeed, once Kami had led her ship into the fog, it was clear that the oppressive vapours were magically aided. They dulled all sound, and shortened all sight - not even Regdar could pierce it, nor convince any of his feathered friends to scout much farther ahead than they could already see.
By late morning, they had passed two smaller islands, and confirmed they were empty. The third one, large enough to actually contain a small camp, they sent the rowboat to investigate further. Ogg, Tvennr and Galinndan joined Kami on the away-mission, and moved over sand that had no trace of guests for many a year - indeed, the only life they found on the entire island was a few birds roosting atop the broken tower.
The only other thing of interest was half a wizard's tower (the bottom half), which seemed to be built to overlook the garrison. The ground floor was a macabre laboratory, complete with a twisted, grotesque cadaver upon a fallen pillar. The chaotic magic that danced about the lab lit the golem-creature, and as Tvennr disturbed it, revealed its violent nature. Joined by two gargoyles from outside, the battle was dangerous, but whatever had given a false life to the poor individual had not restored its mind - it fought with ferocity, but not with skill, and was soon put to a more permanent rest.