These posts are from our DnD group's latest game. The current adventure is a return to the world of Eberron, and specifically Xen'drik. After taking over the Watchtower, and being touched by Xoriat's foul presence, the crew search for information that may be used to rid themselves of their monstrous deformities.
An Unnatural Mist
The crew reached the Kami Kaze
at early dawn, and quickly readied it for their trip to the islands.
Hassan was able to reach out and confer with Kami some more, guiding
them quickly to the most obvious location of the garrison. In his
Watchtower-aided-searching, he had come across a large expanse of mist
that had not evaporated with the rising sun. Able to get a high view of
the cloudy expanse, he could also tell that it seemed to sit neatly in a
circle, as if magic was involved.
Indeed, once Kami had led her ship into the fog, it was clear that the oppressive vapours were magically aided. They dulled all sound, and shortened all sight - not even Regdar could pierce it, nor convince any of his feathered friends to scout much farther ahead than they could already see.
By late morning, they had passed two smaller islands, and confirmed they were empty. The third one, large enough to actually contain a small camp, they sent the rowboat to investigate further. Ogg, Tvennr and Galinndan joined Kami on the away-mission, and moved over sand that had no trace of guests for many a year - indeed, the only life they found on the entire island was a few birds roosting atop the broken tower.
Unseasonably Chilled
The
only other thing of interest was half a wizard's tower (the bottom
half), which seemed to be built to overlook the garrison. The ground
floor was a macabre laboratory, complete with a twisted, grotesque
cadaver upon a fallen pillar. The chaotic magic that danced about the
lab lit the golem-creature, and as Tvennr disturbed it, revealed its
violent nature. Joined by two gargoyles from outside, the battle was
dangerous, but whatever had given a false life to the poor individual
had not restored its mind - it fought with ferocity, but not with skill,
and was soon put to a more permanent rest.
Upstairs, Gordian was finally discovered - though, the fellow
was clearly not the same as the wizard who originally built the tower
and set up the protective wards over the paladins. Time, heartache, and
a whole heap of broken magic had warped him and his study, which was
now filled with the frozen forms of past 'guests'...and he wanted to add
more.
The
garrison had its own bound demon, as well as two paladin-wraiths, but
after the horrors of the tower, they were easily dealt with. The chest
within, however, was not so easily bested. Four intricate locks, each
needing a separate key, ensured the chest stayed closed, whilst
intricate and powerful spells woven through its very structure kept out
less-physical options of opening it. Without the ability to investigate
further, Kami had the chest moved to her ship, and set sail for the
mainland once more. Her crew needed to be strengthened, and these ruins
weren't going to investigate themselves!