These posts are from our DnD group's latest game. The current adventure is a return to the world of Eberron, and specifically Xen'drik. After taking over the Watchtower, and being touched by Xoriat's foul presence, the crew search for information that may be used to rid themselves of their monstrous deformities.
An Unnatural Mist
The crew reached the Kami Kaze
at early dawn, and quickly readied it for their trip to the islands.
Hassan was able to reach out and confer with Kami some more, guiding
them quickly to the most obvious location of the garrison. In his
Watchtower-aided-searching, he had come across a large expanse of mist
that had not evaporated with the rising sun. Able to get a high view of
the cloudy expanse, he could also tell that it seemed to sit neatly in a
circle, as if magic was involved.
Indeed, once Kami had led her ship into the fog, it was clear
that the oppressive vapours were magically aided. They dulled all
sound, and shortened all sight - not even Regdar could pierce it, nor
convince any of his feathered friends to scout much farther ahead than
they could already see.
By late morning, they had passed two smaller islands, and
confirmed they were empty. The third one, large enough to actually
contain a small camp, they sent the rowboat to investigate further.
Ogg, Tvennr and Galinndan joined Kami on the away-mission, and moved
over sand that had no trace of guests for many a year - indeed, the only
life they found on the entire island was a few birds roosting atop the
broken tower.
Their first stop was the garrison proper - the ruined first
floor of a structure that once, centuries ago, held a portion of the
paladins' order. Now, its mostly-crumbled remains were guarded by the
wraith-like form of one of the former soldiers, and an enchantment-bound
door that stood against the test of time.
"Only the Lonely Sword can pass!" and
"Gordian must open the seal!"
were the only information they could get from the poor individual. Not
wanting to disrupt him further - at least, not for now - they moved off
and searched the rest of the island.
Unseasonably Chilled

The
only other thing of interest was half a wizard's tower (the bottom
half), which seemed to be built to overlook the garrison. The ground
floor was a macabre laboratory, complete with a twisted, grotesque
cadaver upon a fallen pillar. The chaotic magic that danced about the
lab lit the golem-creature, and as Tvennr disturbed it, revealed its
violent nature. Joined by two gargoyles from outside, the battle was
dangerous, but whatever had given a false life to the poor individual
had not restored its mind - it fought with ferocity, but not with skill,
and was soon put to a more permanent rest.

Upstairs, Gordian was finally discovered - though, the fellow
was clearly not the same as the wizard who originally built the tower
and set up the protective wards over the paladins. Time, heartache, and
a whole heap of broken magic had warped him and his study, which was
now filled with the frozen forms of past 'guests'...and he wanted to add
more.
His work with animating the dead was not restricted to Elaida
downstairs - he was currently working on two corpses as the team broke
in, and after Tvennr went to smack him with his axe, the two mummies
joined the battle, spreading their curse and their rot to the party.
But once the frail, lifeless form of Gordian was put to rest, the team
were able to gather up enough of his writings to open the Garrison, and
hopefully, restore all those touched by Xoriat's influence.
The Paladins' Chest

The
garrison had its own bound demon, as well as two paladin-wraiths, but
after the horrors of the tower, they were easily dealt with. The chest
within, however, was not so easily bested. Four intricate locks, each
needing a separate key, ensured the chest stayed closed, whilst
intricate and powerful spells woven through its very structure kept out
less-physical options of opening it. Without the ability to investigate
further, Kami had the chest moved to her ship, and set sail for the
mainland once more. Her crew needed to be strengthened, and these ruins
weren't going to investigate themselves!
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