Friday, 22 July 2016

Curse of Strahd 0xC - Final Introductions!

Our group is starting a new campaign!  This time, I will be running the group through an adaptation of The Curse of Strahd, using a "13th Aged" version of the 4e DnD rules, and starting in a Victorian-era Earthish setting.  To start things out, I worked with the (nine!) players to tie their characters together...here are the final members! 



Jean-Paul Leroux - The Thief
I spend money freely

"Jean-Paul Leroux"

Elven Thief Rogue

Jean-Paul hadn't been home for a while - the years (or has it reached decades now?) have flown by anything but smoothly.  For a while, they were still hunting him - that's where he first met that funny gnome, "Kroissant". His codename, "Karim", had been much clearer, and Jean-Paul still wasn't sure why he changed it, but what was certain was that when Jean-Paul had a need, Kroissant had hidden him, and hidden him well.  That danger had now passed (mostly), but where one danger ends, another is only too eager to fall into its place.

The Russian - "Borya" - had assured Jean-Paul the business dealings would work.  Things were only 'legally grey', an area the pair were only too familiar with, but the whole plan had gone belly up, and now they both needed an escape plan - or a lot of money, soon.

As luck would have it, that was when the brightly-dressed fellow came asking for help.  He didn't say much, just gave Jean-Paul a letter, paid for his meal (in gold!), and promised much more, should he come and help the fellow's master out.  The reward sounded great, and would definitely help Jean-Paul and Borya out of their situation, but the location...the Svalich Woods...that was something they didn't wish to tackle alone.

Bringing Kroissant in on the deal was a way of trying to clear the debt owed to the gnome, whilst also gathering more bodies to ensure a swift victory.  From there, the trio start organising a caravan...they would need guards, and a guide.  Also, an actual wagon would be handy!


Kroissant de L'Oréal - The Illusionist
I change my mood quickly

"Kroissant de L'Oréal"

Gnome Star Pact Binder Warlock

Kroissant hadn't seen many people from his homeland before Jean-Paul fell into his life.  That accident...it had burned too many bridges, made it too difficult, too painful to go back.  But with Jean-Paul, there was a chance to make amends, maybe not directly, but in some small way.

Jean-Paul had needed to hide, and that was something Kroissant was only too good at.  The gnome made him disappear - invisible, some may say - until his pursuers lost interest in him.  And so Jean-Paul owed him - sure, he was good, but he wasn't free!

So, Jean-Paul was in trouble again.  This time, he assured Kroissant, there was great riches to be had, and he could have part of it, if only he came along and helped out.  Of course, there was more to it than that, but that could wait - the pressing matter was he had come to you so that your share could help pay this debt.

They needed to get through the Svalich Woods, that was the first step.  They needed a caravan, guards too (if possible), and a guide, for the woods were more treacherous than most.  Whilst the others worked on hiring some mercenaries, Kroissant sought out those that knew the paths of the woods. 

There were a few - some more expensive than others, some more skilled or experienced than others.  Some simply prettier than others.  But for some reason, none of that interested Kroissant, not that day.  The stars seemed to have aligned themselves, and one person, one well-dressed man (from Oxford!) stood out from the rest.  Not because of his offering price, nor his credentials, and definitely not because of his face!  No, this man stood out magically.  Something from beyond this mortal realm called to the gnome from him.  And Kroissant have been paying attention to these things for long enough to know: when the stars called out to you, you listen.


Sir Cecil Conrad Mallaby Quirke III - The Druid
I'm well known

"Sir Cecil Conrad Mallaby Quirke III"

Human Predator Druid

Sir Cecil hadn't really meant to get the job; he was just passing through the town, when he had heard rumours of the danger of Svalich Woods.  Going through it could take up to a week, but going around would most likely add a month or two onto your journey.  So, he had asked around, listened out for anyone headed that way, thinking he could pay to purchase passage with them.  Instead, he had come away with a paying position on their team, as a guide, no less!  Well, the money was certainly something he could do with, though it was a "pay on arrival" deal.  But that didn't bother him - it was already cheaper than he had imagined!

So, instead of enjoying his planned reading, Sir Cecil had poured over the local maps, planning a path for the caravan.  Two horses, two guards, four passengers, and a monk with a prisoner!  And then he started putting pieces together.  A monk...the prisoner must be a religious thing.  A 'disturber of the peace', or other heretic.  Like...Seb. 

Sighing, he inquired more about the company.  There was little surprise. It was Seb.

Sebastian Mallaby.

Sir Cecil had heard some stories about his crazy estranged great-third-cousin (four times removed?), but had hoped that they were not true.  After sneaking a look at the monk's prisoner, he could not be more certain - that tell-tale Mallaby nose and chin were there, the family ears, the hair that reminded Cecil of his favourite second cousin...this was the dreaded embarrassment to the family name.  What was he to do?  Would Seb recognise him, or had it been too long? Would he say something else to throw the family name into the dirt, or was Seb finally going to be quietened for good?  ...what horrors would a trial do to the family??

Friday, 15 July 2016

Curse of Strahd 0xB - More Introductions!

Our group is starting a new campaign!  This time, I will be running the group through an adaptation of The Curse of Strahd, using a "13th Aged" version of the 4e DnD rules, and starting in a Victorian-era Earthish setting.  To start things out, I worked with the (nine!) players to tie their characters together...here is round two! 



Naman Saket - The Soldier
I am not a victim.

"Naman Saket"

Sandsoul Genasi Shielding Swordmage

When he heard that Luc Dubois was back in town, Naman's whole week turned around.  He hadn't seen his friend for...how many years was it now?  Too many!  And he had gone and gained a knighthood, too - "Ser Luc", as he was now known!

With nothing much on, Naman was only too eager to catch up with his childhood friend.  But when it came to a question of earning money, or spending it, the choice was more difficult.  Thankfully, Ser Luc was eager to continue making up for lost time, and quickly signed on to help out guard the caravan.  Some simple job - a few fellows wanted passage through the Svalich Woods, and a monk was transporting a prisoner along the same route.  They didn't offer much money up front, but promised more upon completion.  And a man of the cloth was good for his word, right?

Interestingly, Naman had another party who was eager to come along, though not for the full journey.  Soren, a young man who had an uncanny ability with metalworking, had been tracking some werewolves who had killed his father.  Naman hadn't shared the news with others - who would have believed him? - and indeed, if he hadn't been standing with him when he discovered his father's body, hadn't help him slay the werewolves there, then maybe he would think Soren him mad, too. 

Soren wanted to travel to the woods, but believed his quarry lived inside them, not on the other side.  Whereas most folk would be passing straight through, he was looking to remain, until vengeance was accomplished.


Soren Johanssen - The Transmuter
I get bored easily...

"Soren Johanssen"

Human Artificer

In the early days after his father went missing, Soren was a lot less careful than he is now.  On one occasion, when he thought he had almost tracked his father down, Soren fell into an ambush that almost took his life.  Only the aid of a passing Russian ranger kept him from death's door, and returned him to civilisation in one piece.

Since then, Soren takes care not to venture too far out alone.  Sure, not many will look at him quite the same after discovering he is hunting 'werewolves', but some have proven to be more understanding than others.  One such companion was Naman, an excellent swordsman who was with Soren the day he found his father's body, and the werewolves with him.  Together, they ensured that none of the werewolves survived...but Soren also knew that those in charge, the pack leaders, were not there that night.  He waited, he stalked them, but he never found them. 

Until recently, their track had grown cold.  Until recently, when Soren came across another victim, and all signs pointed towards Svalich Woods.  And, as if the gods themselves were granting him this favour, Naman was headed that way!  He had been hired to guard a caravan travelling through the woods.  Sure, he wouldn't be able to stay with Soren all the way, but there was always a chance that they might meet the werewolves before they parted ways, right?


Borya Orlov - The Mercenary
I live for the hunt!

"Borya Orlov"

Human Scout Ranger

The wild was much tamer than city-folk would give it credit.  There were less cut-purses, less crooked cops, and far less murders (per square mile, at least).  Sure - it was still dangerous, something city-folk seemed to forget.  Like that one guy, Soren, who wandered off alone, and almost got himself eaten by wolves.  Borya came across his broken, bleeding body and barely managed to put him together - after returning him to the city, Borya told him to stay there, it was his place, just like the wild was Borya's.

Borya had only returned to the city because he needed the money, and the business deal had seemed a sure thing. The Frenchman - "Jean-Paul" - thought it would all work.  Things were only 'legally grey', an area the pair were only too familiar with, but the whole plan had gone belly up, and now they both needed an escape plan - or a lot of money, soon.

That's when Jean-Paul came up with another plan.  Some guy - colourfully dressed, but Jean-Paul knew little else - had handed him a letter, paid for his meal (in gold!), and promised much more, should he come and help the fellow's master out.  The reward sounded great, and would definitely help the two of them out of their situation, but the location...the Svalich Woods...that was something they needed more help with.

Jean-Paul called in a little friend of his, and the three of them started organising a caravan...they would need guards, and a guide.  Also, an actual wagon would be handy!

Friday, 8 July 2016

Curse of Strahd 0xA - Introductions!

And now, our group is starting a new campaign!  This time, I will be running the group through an adaptation of The Curse of Strahd, using a "13th Aged" version of the 4e DnD rules, and starting in a Victorian-era Earthish setting.  To start things out, I worked with the (nine!) players to tie their characters together...and this is what we have! 


Seb - The Missionary
I see omens in every action!

"Seb"

Human Malediction Invoker

Seb wase in the wrong place at the wrong time.  Or, more correctly - the church guards were in the wrong place. He wase merely doing what he was called to do - yelling his beliefs loudly at those idiots who keep ignoring him. Their doom is on their own heads!

So Seb spent a few nights in jail.  Finally, an older monk turned up to transport him out of this forsaken city, back to the cathedral.  There, Seb would stand trial for his 'annoyances', his 'disturbances of the peace'.  Pah!

As far as captors go, Brother Tomas seems a reasonable fellow - quiet, patient, and not kicking Seb every minute (yes, he's had a few of those).  But it was to be a long journey, and Seb was not looking forward to going it on foot.  So when the carriage appeared, he was more than happy to be secluded on board!  The fellows who were previously inside - some elf, and his rough barbarian of a travelling companion - weren't so excited about their change of position, but Brother Tomas convinced them - something about his share of financing of this caravan, and supply of the guards.

Most of the time, Brother Tomas sits inside with Seb, silent, cold, distant.  He doesn't engage in talk, ignores Seb's statements, and refuses to be drawn into discussion.  When he's not with Seb, Tomas is outside, interacting with the other travellers only slightly more than he does his prisoner.


Brother Tomas - The Monk
I must control my emotions

"Brother Tomas"

Human Desert Wind Monk

Tomas had heard stories of the travelling crazy long before Seb wandered into his vicinity.  Sprouting out nonsense about demons and undead, and accusing anyone and everyone of vile evilness, he simply had to be removed.  Preferably, a long way, to the cathedral, to stand trial.  And for some reason, Tomas received the task of transporting him.

Normally, Tomas would have simply gone around the Svalich Woods, but he didn't want to spend any longer with this fellow than he had to; a week of rough travel was far more welcome than a month or two of listening to his loony ranting.

Finding others who were willing to go through the woods was hard - usually, large sums of money were needed, and Tomas had none of those resources.  Finding others who not only promised said money, but already had a considerable group gathered - including one Ser Luc Dubois, whom had helped protect Tomas' monastery on more than one occasion - was, simply, a blessing.

The only thing left to do was commandeer the carriage, and keep Seb away from the rest of the party.  And Tomas, where possible.


Ser Luc Dubois - The Paladin
Evil runs from me!

"Ser Luc Dubois"

Human Sacrificial Cavalier (Paladin)

Ser Luc had fought in many battles, served both in his home country and abroad, fighting against those who would take advantage of the weak, the innocent.  Mostly.  At some times, his superior's opinions on who was "weak" differed from his own .  And so, he had grown tired of that way, of the army life.  Now, he ventured where he wished, taking the odd job as a guard, and able to choose whom he protected.

Recently, Ser Luc caught up with an old friend from his childhood, Naman, who is also in the 'guard' business.  The pair decided to go on a trek together for old times sake, to spend some months catching up and enjoying each other's company.  And, as luck would have it, a monk from Ser Luc's order, a Brother Tomas, was looking for some guards to help return a prisoner through the Svalich Woods.  And so, his adventure starts!